Judgments

Decision Information

Decision Content

A-1273-82
Nintendo of America, Inc. (Appellant) (Plaintiff) v.
Coinex Video Games Inc., Joanne Hellewell, Shir- ley Hoult, Donald F. Guy, David Carnie, Charles Cochrane, Gordon Goldman, Screengames Manu facturing Corporation, Harold Friedrich Schnei- dergruber, Kurt Reichenberger, Metro Fun Fair Inc., Gordon Lee, Linda Richmond, Videoboard Industries of Canada Inc., Melvin Bernstein, Ian Dunn, M & J International, 498440 Ontario Ltd., Seok-Hee Ryu, Eun-T Yang, James Toi Hing, M.J.Z. Electronics Ltd., Zalman Shlyonsky, Joseph Levitan, Michael Raichelson, Canadian Amusement Sales and Distributing Ltd., Raymond Alexander Haladay, Jack Syme, Video Playworld, Ralph Goldman, Steven Sandler, All Seasons Amusement Centre Limited, Joseph Rizk, Nick Garito, Vince Evans, Svetlana Fischbein, Mike Fischbein, Dan Rice, Frank Renna, Vito Renna, Matteo Figura, Robin Wayne Kidd, Joseph Chor- Ming Lau, 493481 Ontario Ltd., Ava Gelbart, Peg's Pinball Parlour Inc., Margaret Elizabeth McKinley (Respondents) (Defendants)
Court of Appeal, Heald, Urie JJ. and Cowan D.J.—Toronto, December 16; Ottawa, December 30, 1982.
Practice — Discovery — Production of documents — Anton Piller order — Infringement of copyright in video games — Order sought against manufacturers and distributors — Affidavit evidence that defendants operating in evasive manner and that destruction of evidence likely — Strong prima facie case made out — Three tests set out in Anton Piller case for granting of order met — Appeal allowed and order granted subject to conditions for protection of defendants' rights.
Copyright — Infringement — Practice — Video games — Appeal against denial of Anton Piller order — Affidavit evidence that destruction of evidence likely — Appeal allowed.
The Trial Division denied the plaintiffs ex parte motion for an interim injunction restraining the defendants from infring ing plaintiffs copyrights in the "Donkey Kong" and "Donkey Kong Junior" audio-video games. The Court further rejected the application for an Anton Piller order. This appeal is against the denial of the last-mentioned relief. Like the motion before the Trial Division, the appeal was disposed of ex parte and in camera because of certain highly persuasive information con tained in affidavits and exhibits submitted in support of the
application. This material was to the effect that while the plaintiffs video games were very popular, their commercial success had been limited due to wide-spread infringement. Although some 47 defendants were named in the action, the Anton Piller order was sought only in respect of 28 who are allegedly involved in the unauthorized manufacture, sale and distribution of the games. The plaintiff says that the defendants operate in an evasive, secretive manner and that the defendant corporations are vehicles of convenience able to be disbanded without leaving any trace. It was likely that evidence would be secreted or disposed of. Very persuasive evidence was before the Court in the form of the affidavit of a private investigator in which he related conversations he had, while posing as a prospective purchaser, with some of the defendants. One defendant admitted to the investigator that he had sold some 600 of the "Donkey Kong" games and added that "Copies are copies, and if you have copies they're going to seize them if they look for them". The investigator was told that the illegal games were placed in inconspicuous locations because the arcades were checked often. Another defendant was said to have advised the investigator that "Whenever you buy from someone other than Nintendo it's illegal, but it's only a problem for the makers, like me, not you, the operator".
Held, an Anton Piller type order should be made. The plaintiff has met all three of the requirements enumerated by Ormrod L.J. in Anton Piller KG v. Manufacturing Processes Ltd. and Others, [1976] 1 Ch. 55 (C.A.): (1) an extremely strong prima facie case; (2) actual or potential damage to applicant must be very serious; (3) clear evidence that defend ants have possession of incriminating documents or things and a real possibility exists that these may be destroyed before an application inter partes can be made.
Since the remedy granted is a strong one, a number of conditions are included in the order. Among them are: a requirement that plaintiff provide a surety bond of $75,000 as security for its undertaking as to damages; that the right of entry is restricted to four persons and that only material directly related to the two video games in question may be removed.
CASES JUDICIALLY CONSIDERED
APPLIED:
Anton Piller KG v. Manufacturing Processes Ltd. and Others, [1976] 1 Ch. 55 (C.A.); Yousif y. Salama et al., [1980] 3 All ER 405 (C.A.).
COUNSEL:
J. Edgar Sexton, Q.C. and M. Field-Mar- sham for appellant (plaintiff).
No one appearing for respondents (defend- ants).
SOLICITORS:
Osler, Hoskin & Harcourt, Toronto, for appellant (plaintiff).
No one appearing for respondents (defend- ants).
The following are the reasons for judgment rendered in English by
HEALD J.: This is an appeal from a decision of the Trial Division made on December 9, 1982. The motion before the Trial Division was heard ex parte and in camera and requested an interim order for injunctive relief against all of the defend ants herein, both corporate and individual, restraining them from infringing the plaintiff's copyrights in the coin-operated audio-video games distributed by the plaintiff under the names "Don- key Kong" and "Donkey Kong Junior") It also asked for an Anton Piller order 2 which would have as its objective, inter alfa, the preservation of all documents, games, apparatus, plans, drawings, cir cuitry and component parts that concern infringe ment of the plaintiff's copyrights in the coin- operated audio-video games described supra. 3 The Trial Division order of December 9, 1982 dis missed the ex parte application without prejudice to the plaintiffs right to file and serve a notice of motion for the relief claimed in the ex parte application. This appeal is from that order and is restricted to the refusal of the Trial Division to grant the Anton Piller type order. We heard the appeal on December 16, 1982 ex parte and in camera because of the highly persuasive nature of the information contained in the affidavits of Monoru Arakawa, Harry Lake and Michael Pobjoy and the exhibits affixed thereto. This ma terial influenced us to agree that the appeal should not be made public at the time it was heard and that a case for an ex parte hearing of the appeal
' This claim for injunctive relief before the Trial Division is detailed in paragraphs 2 and 3 of the notice of motion (A.B. pp. 2 and 3).
2 The term "Anton Piller Order" is used to describe an order of the kind issued by the Court of Appeal in England in the case of Anton Piller KG v. Manufacturing Processes Ltd. and Others, [1976] 1 Ch. 55 (C.A.).
3 The claim for the Anton Piller order in the Trial Division was directed against the same 28 defendants as in this Court.
had been made out. After hearing plaintiff's coun sel at some length, in respect of the plaintiff's entitlement to an Anton Piller type order, the Court announced to counsel that it was prepared to grant such an order provided certain safeguards were incorporated in the order so that the rights of the defendants as well as those of the plaintiff would be protected. The order was issued on December 17, 1982. I wish now to give my reasons for concluding that the order given by the Court was proper, necessary and in the interests of jus tice. Because an order of this nature should be made only in the most exceptional circumstances, it is necessary, in my view, to summarize the facts as established by the affidavits referred to supra. The plaintiff is a corporation incorporated and existing under the laws of the State of Washing- ton, U.S.A., and is a wholly-owned subsidiary of Nintendo Co., Ltd., a company incorporated under the laws of Japan (Nintendo). The plaintiff imports audio-video games manufactured by Nin- tendo. It also manufactures video games in the U.S.A. In 1981, an employee of Nintendo created, in the course of his employment, a unique audio- video game entitled "Donkey Kong". On July 27, 1981, Nintendo assigned all of its right, title and interest in and to copyright in the "Donkey Kong" game in the western hemisphere to the plaintiff. It is therefore the plaintiffs position that it is the owner of the exclusive right to import, manufac ture, assemble, distribute and sell "Donkey Kong" games in North America. The plaintiff registered its copyright in the "Donkey Kong" game in Canada on May 12, 1982 (File No. 224128). Prior to February of 1982, the same Nintendo employee created "Donkey Kong Junior". On August 24, 1982, Nintendo assigned all of its right, title and interest in and to copyright in that game in the western hemisphere to the plaintiff. As in the case of "Donkey Kong", the plaintiff claims to be the owner of the exclusive right to import, manufac ture, assemble, distribute and sell "Donkey Kong Junior" games in North America. The plaintiff registered its copyright in the "Donkey Kong Jun ior" game in Canada on November 16, 1982 (File No. 229821).
The plaintiff commenced exporting the "Donkey Kong" games to its Canadian distributors in August of 1981 and continued to do so until approximately August of 1982. In so far as the "Donkey Kong Junior" games were concerned, the plaintiff commenced exporting to its Canadian distributors in August of 1982 and continues to do so at the present time. At this juncture, the method of operation of these two games should be explained. Before a coin is inserted in the machine, `the games operate in a repeated "attract mode", playing continuously and automatically in repeat ing sequences which display the name "Donkey Kong" or "Donkey Kong Junior" as the case may be. The attract mode also displays the plaintiffs copyright notice, a sample of the game in the form of a series of images accompanied by musical and sound effects, previous game scores and instruc tions as to how the game is to be played. Upon the deposit of a coin and the depressing of the start button, the game shifts into the "play mode". In this mode, the figure (subject to certain controls which are exercised by the game player) and other objects and obstacles move on the screen in a predetermined sequence according to the stored information in the electronic circuitry to interact with the figure controlled by the player in a preset manner, also according to the stored information in the electronic circuitry. The material before us was to the effect that both games are very popular with those individuals who play audio-video games. However, their commercial success in Canada has been limited by wide-spread infringe ment. Monoru Arakawa, the plaintiffs President, deposed to his belief that the infringing copies of the "Donkey Kong" game outnumber genuine games in the greater Toronto area by approxi mately a 9 to 1 ratio. The affidavits referred to supra establish that audio-video game manufac turers sell to distributors who sell to operators. The operators install the games in arcades and other public places. Their profit is primarily derived from the use of the games by members of the public.
The defendants in this action are categorized by the plaintiff in terms of the function which each performs as follows:
(a) manufacturers and distributors;
(b) distributors; and
(c) operators.
There are some 47 defendants in the action. How ever, the Anton Piller order sought by this appeal and granted by this Court is in respect only of 28 of those defendants. They are the defendants who, it is alleged, are involved in the manufacture, sale and distribution of unauthorized copies of subject two video games. Anton Piller type relief was not asked for nor was it granted against the 19 defend ants who are solely operators of video games.
The affidavits before us contain detailed evi dence as to the alleged copyright infringement by both the corporate and the individual defendants against whom subject order is directed. The depo- nents of the affidavits describe the way in which the infringement is accomplished. The portion of the games in which the instructions are stored is the portion which generates the unique video images and the sounds which accompany the images. This portion is in the form of tiny digital memory chips. They are contained in the game- board which the plaintiff sells only as part of a completely integrated audio-video game. It does not sell the gameboard separately. It is alleged that many of the distributors named as defendants herein and against whom this order is directed sell "Donkey Kong" and "Donkey Kong Junior" gameboards separately, and unconnected with any cabinet structure whatsoever. It is said that a manufacturer or distributor of infringing games can remove a gameboard from a cabinet and install an entirely new one in a matter of minutes. This is possible because of the development of a special universal adapter, which allows any proper ly suited gameboard to be inserted into a cabinet which is fitted with such an adapter. It is alleged that these adapters are manufactured by one of the defendants against whom this order is directed and distributed by two other such defendants. Thus, according to the Lake affidavit, an infringer can create an entirely new audio-video game merely by replacing the gameboard and then installing a
different front name plate with the entire process taking only approximately twenty minutes.
The plaintiff's memorandum of fact and law summarizes the basis for the order sought, in paragraphs 23 and 24 thereof, as follows:
23. Many of the manufacturers and distributors named as Defendants in this action carry on business on a cash basis. Representatives of these Defendants behave in an extremely evasive and secretive manner.
The corporations themselves are, in many cases, vehicles of convenience, and if necessary are able to relocate or dispose of their machines or components and disband without any trace with little difficulty. Often the same Defendants emerge subse quently in a different corporate guise and again engage in the same types of infringing activities. The actions of the manufac turers and distributors named as Defendants in this action evidence a cavalier disregard of the rights of the Plaintiff. Many are fully cognizant of the fact that their activities infringe the Plaintiff's copyright. This knowledge has not fet tered the infringing activities of these Defendants in any way. There is a serious risk that these businesses, and the individuals associated with them, are likely to secrete or dispose of evidence.
Affidavit of Monoru Arakawa, paragraph 43
Appeal Book, pp. 20-21
24. The Plaintiff is suffering irreparable harm in the following manner. Its relationships with its distributors are seriously impaired; its distribution network in Canada is now at risk; its reputation with distributors and operators as a manufacturer of quality, high marketable audio-video games is being destroyed; and the legitimate audio-video game industry in Canada is jeopardized and thus the Plaintiffs ability to carry on business in Canada is similarly jeopardized.
Affidavit of Monoru Arakawa,
paragraph [sic] 37, 38, 39 Appeal Book, pp. 18-19
It is my view, after a careful perusal of all of the material, that the appellant [plaintiff] has made out an extremely strong prima facie case. By way of example, I quote from only a few of the conver sations which the deponent, Lake, a licensed pri vate investigator, swore he had with some of the defendants:
(a) Conversation with the defendant, Bernstein (Lake affidavit, para. 31) A.B. pp. 93 and 94:
31. I returned to Videoboard on December 2nd, 1982, and on this occasion met Mr. Bernstein. He offered to sell me a Donkey Kong Junior video game which, in his opinion, was
superior to the product marketed by Coinex. Mr. Bernstein's game came complete with two marquees as opposed to the single marquee which Coinex games displayed. In fact, the game marketed by Videoboard was adaptable to a two-game format, in which two different games could co-exist in the same cabinet. Mr. Bernstein went on to explain that his low prices were attributable to the fact that he owned 38% of Screen- games, in partnership with Kurt Reichenberger, and conse quently received the Screengames product at wholesale prices. When asked about a competitor, M & J International, Mr. Bernstein informed me that Videoboard supplied M & J Inter national with all of the game boards sold by that company. At one point in the conversation Mr. Bernstein informed me that while the distributors ran the risk of having their infringing games seized by the authorities, this was of no concern to operators. He added that such seizures could only occur if the legitimate manufacturers registered their copyrights in Canada, and maintained that because very few manufacturers did com plete the registration process in this country, there was only a small risk of seizure even if copy games were discovered. He went on to say that in the event that any seizure order was made, only the memory chip of the game would be seized, and not the gameboard or cabinet.
(b) Conversation with the defendant, Eun-T Yang (Lake affidavit, paras. 32 to 36) A.B. pp. 94-96:
32. On September 22nd, 1982, posing as a prospective purchas er, I visited M & J International ("M & J") at 1230 Sheppard Avenue West, Unit 15, in Downsview, Ontario. There I met Mr. Eun T. Yang, also known as "Peter". Mr. Yang explained to me that the most popular game available at that time from M & J International was Crazy Kong 2. Mr. Yang advised me that in August, 1982 alone, his company had sold approximate ly 500 of the Crazy Kong 2 games. Mr. Yang also showed and offered for sale a number of distinctive looking cabinets, designed to house a variety of video games. Some of the cabinets were primarily white in colour and had the name "Yujin" outlined in red on the side of the upper portion of each cabinet. According to Mr. Yang, these cabinets are manufac tured in the Orient and sold through his company for $1,500.00 each. Other cabinets were primarily black, and bore a front name plate which read "Donkey Kong". The perimeter of the screen and the control panel was decorated with futuristic spaceship illustrations, and had the words "E.M.I. Internation al" printed on the front panel of the cabinet. Mr. Yang advised me that to install a new game, a purchaser would only have to replace the printed circuit board and the front name plate describing the board, complete with name plate, for $700.00. He stipulated that a service fee of $25.00 would be charged for installing the game board into the "Yujin" cabinet.
33. Mr. Yang explained that Crazy Kong 2 is virtually identical in both operation and appearance to the original DONKEY KONG game, the only major distinction between the games being the faster speed at which Crazy Kong 2 operates. He offered to sell used DONKEY KONG games for approximately $2,000.00.
34. Mr. Yang went on to explain that M & J International is the principal supplier of both Donkey Kong and Crazy Kong 2
game board to MJZ Electronics Ltd. ("MJZ"). According to Mr. Yang, these boards are sold to MJZ for either $650.00 or $700.00, depending upon the quantity of boards being sold.
35. On October 28, 1982 I again visited M & J, and saw Mr. Yang installing three Donkey Kong Jr. printed circuit boards into cabinets. Mr. Yang informed me that in the month of October alone he had sold 60 Crazy Kong games to a single customer, and that M & J had sold a total of over 600 of these games. He offered to sell me Donkey Kong Jr. games for $2,300.00 cash, and told me that no receipt would be given to me if I was to purchase a game and that no tax would be added onto the purchase price. He anticipated that M & J would sell even more Donkey Kong Jr. games than it had Crazy Kong games. Mr. Yang went on to inform me that M & J places its legal games in arcades and illegal games in smaller, less conspicuous locations because the arcades are checked often.
36. I returned to M & J on December 1, 1982, and observed a Donkey Kong Junior game, which I subsequently played. This game was identical to the original game in all respects, except that the scenes after the first scene were in a different order, and the attract mode, instead of showing three initials of those individuals who had achieved the highest scores while playing the game, showed 12 letters. The audio portion of the game was identical to that of the original game. I again spoke with Mr. Yang, who informed me that M & J had sold approximately 600 Donkey Kong games and 147 Donkey Kong Junior games. Mr. Yang informed me that while games had been seized in Niagara, Hamilton and Montreal, none had been seized in Toronto. He explained that the lack of seizure in Toronto was attributable to the fact that no one had looked for infringing games in that city. Mr. Yang went on to say: "Copies are copies, and if you have copies they're going to seize them if they look for them".
(c) Conversation with the defendant, Michael Raichelson (Lake affidavit, paras. 40 and 41) A.B. pp. 97 and 98:
40. On October 28th, 1982, I returned to MJZ and again spoke with Mr. Raichelson. He showed me a marquee, unattached to any game, which displayed the words "Donkey Kong Junior", and included drawings of the same man and gorilla figures as in the genuine DONKEY KONG game. He informed me that MJZ had designed the marquee and has copies of it made by someone else. Mr. Raichelson informed me that two of his best selling games at that point in time were Crazy Kong and Donkey Kong Jr. In response to my question as to why New Way's (the plantiff s distributor) price was twice that of his, he replied in the following or very similar words: "they've got the licence from Nintendo but look at their price. Whenever you buy from someone other than Nintendo it's illegal, but it's only a problem for the makers, like me, not you, the operator".
Mr. Raichelson quoted me a price of $550.00 for a Crazy Kong game board and $680.00 for one of the Donkey Kong Jr. variety. He also offered to sell me a universal cabinet, capable of housing either of these game boards, for $1,700.00. In the course of our conversation I asked him at least twice whether I would have a problem with a copy game and he insisted that it
is only a problem for the manufacturer. Mr. Raichelson informed me that MJZ sells games to Canadian Amusement Sales and Distributing but that Canadian Amusement Sales and Distributing also makes its own games and is an operator. While at MJZ I noticed a purchase order from Canadian Amusement Sales and Distributing which included an order for a Crazy Kong game.
41. On November 25, 1982 I again visited MJZ and asked Mr. Raichelson about extended terms of payment on Crazy Kong and Donkey Kong Jr. games and boards. He offered to sell me a Crazy Kong board for $450 and a Donkey Kong Jr. board for $500 with delivery in 5 days. When I asked him about the danger of operating counterfeit games, he replied that it was only a problem for the manufacturer, like him, not the operator.
In the Anton Piller case supra, Lord Justice Orm- rod enumerated three essential pre-conditions for the making of the type of order which the Court has made in this case. At page 62 of the report he stated:
First, there must be an extremely strong prima facie case. Secondly, the damage, potential or actual, must be very serious for the applicant. Thirdly, there must be clear evidence that the defendants have in their possession incriminating documents or things, and that there is a real possibility that they may destroy such material before any application inter partes can be made.
In my opinion, the plaintiff has met all three of these conditions. With respect to the first test, I said earlier that in my view the plaintiff had made out an extremely strong prima fade case. I say this because in the material there are admissions by the manufacturing defendants that plaintiffs gameboards have been copied and installed in cabinets enabling them to be operated. Some of the defendants' distributors have ackowledged importing infringing copies of plaintiffs games for purposes of sale or hire and have further acknowl edged selling, leasing and distributing those same infringing copies. Secondly, I believe that the plaintiff has established that the resultant damage, potential or actual will be very serious for it. The plaintiffs business in Canada is the manufacture and sale of audio-video games to legitimate dis tributors. The material before us shows that the market is being flooded with less expensive infring ing games which, if allowed to continue, will quite possibly jeopardize the plaintiffs entire operation in this country. Thirdly, there is, in my view, clear evidence that the defendants have in their posses-
sion infringing copies of plaintiff's video games which they have offered to sell to plaintiff's inves tigators. I am also satisfied that it has been shown that there is a real possibility that the infringing gameboards will be removed or disposed of since, as mentioned earlier, they can be removed from the cabinets and disposed of in a matter of minutes. Accordingly, there is, in my view, a real possibility of destruction of the infringing material before any application inter partes could be made.
I think it relevant to observe that while I have been persuaded, on the affidavit evidence in this case, that the rather stringent criteria of the Anton Piller case, supra, have been satisfied, there appears to have been a somewhat less onerous test adopted by the Court of Appeal in England in a subsequent decision. I refer to the case of Yousif v. Salama et al. 4 In that case the plaintiff purchased goods for the defendants to resell under an agree ment under which the defendants agreed to pay a commission to the plaintiff for the goods so sup plied. Pursuant to that agreement, a number of transactions were completed over several years, and commission accrued to the plaintiff but was not paid. The plaintiff visited the office of the defendants where he saw the accounts showing the amount of commission owing to him. The plaintiff then issued a writ claiming the amount due and, fearing that the defendants might destroy the two files containing the accounts and a diary contain ing details of the transactions, he applied for an Anton Piller order permitting him to enter the defendants' premises to search and locate the files and diary and remove them to the custody of his solicitor. The order was granted. The judgment of Lord Justice Brightman [at page 408] reads as follows:
In my view the order sought in this case is justified if, but only if, there is prima facie evidence that essential documents are at risk. If essential documents are at risk, then it seems to me that
4 [1980] 3 All ER 405 (C.A.).
this court ought to permit the plaintiff to take such steps as are necessary to preserve them.
So there are two questions to be asked. First, are the documents sought to be seized essential to the plaintiffs case? If so, are such documents at serious risk? Might they be dishonestly destroyed?
It is difficult to form any confident view on the merits of the application because inevitably the evidence is one-sided. The defendants have had no opportunity to answer it. But I think on the plaintiffs evidence that there are grounds for saying that the documents in question are essential to the plaintiffs case. I also think that on balance there is sufficient evidence to justify the court in concluding that the documents are at risk. There fore I would myself favour the grant of an appropriate order.
In my view, applying the tests enunciated therein to the circumstances in the case at bar, there is considerable prima facie evidence that documents, machines and equipment essential to the plaintiffs case are at risk so that the Court is justified in allowing the plaintiff to take such steps as are necessary to preserve them. In the Yousif case, supra, Lord Denning M.R. also agreed that the Anton Piller order should issue. He said at page 406:
But in this case there is evidence (if it is accepted) which shows the defendant to be untrustworthy. The plaintiff has a legiti mate fear that the documents will be destroyed. ... There is a genuine fear that, if the plaintiff waits till after the application is heard, the defendant may destroy the documents before the date of the hearing. That is the sort of danger which the Anton Piller order is designed to prevent.
... it seems to me that the granting of the order can in no way harm the defendants. It is an aid to justice as far as the plaintiff is concerned. Instead of having to speculate or try and get evidence from elsewhere, it should all be available in the files. It can do no harm to the defendant at all. If he is honest, he will produce the documents in any case. If he is dishonest, that is all the more reason why the order should be made ....
Lord Denning speaks in terms of legitimate fear or genuine fear that the defendant may destroy essen tial documents before the hearing date. In this case, the plaintiffs President Arakawa makes spe cific reference to his belief and his fear that the defendant manufacturers and distributors "are likely to secrete documents or dispose of evidence". (Paragraph 43, A.B., page 20.) Therefore I con clude that the evidence before us clearly meets the
tests enunciated by both Lord Denning M.R. and Brightman L.J. in the Yousif case.
Accordingly and for the above reasons, I con cluded that the Court should make an Anton Piller type order in this case.
However, since the remedy granted herein is a strong one, the plaintiff must, in enforcing it, "act with due circumspection". 5 Likewise, the interests of the defendants must be preserved and protected as well as those of the plaintiff. With this principle in mind, the order provides, inter alia:
(a) that subject order together with copies of all supporting material be served forthwith and with all due dispatch;
(b) that the plaintiff undertakes to be bound by any order of the Court as to damages and further agrees to provide a surety bond in the amount of $75,000 as security for the undertak ing as to damages;
(c) that the documents or things seized shall be transmitted by plaintiff's solicitor to the sheriffs in the appropriate jurisdiction of the respective defendants and may be utilized solely for the purpose of civil proceedings against the defend ants or other persons in relation to the plaintiffs copyrights in subject two audio-video games;
(d) that entry into the defendants' premises on behalf of the plaintiff is restricted to not more than four persons in number;
(e) that the right of entry and removal is restricted to documents and "games, apparatus, plans, drawings, circuitry and component parts" directly related to the plaintiffs games "Donkey Kong" and "Donkey Kong Jr." Each of these games is specifically and particularly described in the order; and
(f) that the defendants may move the Court to (i) vary or discharge the order, or (ii) to
5 This is the language used by Lord Denning in the Anton Piller case, supra, at p. 61.
increase the amount of security ordered, on 24-hours notice to the plaintiffs solicitor.
In my view, these safeguards fully protect the rights and interests of the defendants while at the same time enabling the plaintiff to proceed with its action for copyright infringement against the defendants.
URIE J.: I agree.
COWAN D.J.: I agree.
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